Horizon
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duplicate_unit.hpp
1#pragma once
2#include <gtkmm.h>
3#include "util/uuid.hpp"
4#include "duplicate_base.hpp"
5
6namespace horizon {
7class DuplicateUnitWidget : public Gtk::Box, public DuplicateBase {
8public:
9 DuplicateUnitWidget(class Pool &p, const UUID &unit_uuid, bool optional = false);
10 UUID duplicate(std::vector<std::string> *filenames) override;
11 UUID get_uuid() const;
12 bool check_valid() override;
13
14 static std::string insert_filename(const std::string &fn, const std::string &ins);
15
16private:
17 class Pool &pool;
18 const class Unit &unit;
19 Gtk::Entry *name_entry = nullptr;
20 class LocationEntry *location_entry = nullptr;
21 Gtk::Grid *grid = nullptr;
22};
23} // namespace horizon
Definition duplicate_base.hpp:5
Definition duplicate_unit.hpp:7
Definition location_entry.hpp:6
Stores objects (Unit, Entity, Symbol, Part, etc.) from the pool.
Definition pool.hpp:22
This class encapsulates a UUID and allows it to be uses as a value type.
Definition uuid.hpp:16
A Unit is the template for a Gate inside of an Entity.
Definition unit.hpp:71