Horizon
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src
canvas3d
wall_renderer.hpp
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#pragma once
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#include "util/gl_inc.h"
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#include <unordered_map>
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#include <cstddef>
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namespace
horizon {
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class
WallRenderer
{
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public
:
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WallRenderer
(
class
Canvas3DBase
&c);
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void
realize();
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void
render();
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void
push();
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private
:
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Canvas3DBase
&ca;
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std::unordered_map<int, size_t> layer_offsets;
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size_t
n_vertices = 0;
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void
render(
int
layer);
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GLuint program;
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GLuint vao;
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GLuint vbo;
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GLuint view_loc;
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GLuint proj_loc;
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GLuint layer_thickness_loc;
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GLuint layer_offset_loc;
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GLuint layer_color_loc;
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GLuint cam_normal_loc;
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};
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}
// namespace horizon
horizon::Canvas3DBase
Definition
canvas3d_base.hpp:20
horizon::WallRenderer
Definition
wall_renderer.hpp:7
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