2#include "common/common.hpp"
3#include "rules/rule.hpp"
4#include "rules/rule_match.hpp"
5#include "rules/rule_match_component.hpp"
6#include "board/plane.hpp"
12 static const auto id = RuleID::THERMALS;
13 RuleID get_id()
const override
20 json serialize()
const override;
22 std::string get_brief(
const class Block *block =
nullptr,
class IPool *pool =
nullptr)
const override;
23 bool can_export()
const override;
25 bool matches(
const class BoardPackage &pkg,
const class Pad &pad,
int layer)
const;
31 enum class PadMode { ALL, PADS };
32 PadMode pad_mode = PadMode::ALL;
A block is one level of hierarchy in the netlist.
Definition block.hpp:29
Definition board_package.hpp:13
Definition rule_match_component.hpp:9
Definition rule_match.hpp:9
Definition rule_thermals.hpp:10
This class encapsulates a UUID and allows it to be uses as a value type.
Definition uuid.hpp:16
a class to store JSON values
Definition json.hpp:177