Horizon
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wall_renderer.hpp
1#pragma once
2#include "util/gl_inc.h"
3#include <unordered_map>
4#include <cstddef>
5
6namespace horizon {
8public:
10 void realize();
11 void render();
12 void push();
13
14private:
15 Canvas3DBase &ca;
16 std::unordered_map<int, size_t> layer_offsets;
17 size_t n_vertices = 0;
18 void render(int layer);
19
20 GLuint program;
21 GLuint vao;
22 GLuint vbo;
23
24 GLuint view_loc;
25 GLuint proj_loc;
26 GLuint layer_thickness_loc;
27 GLuint layer_offset_loc;
28 GLuint layer_color_loc;
29 GLuint cam_normal_loc;
30};
31} // namespace horizon
Definition canvas3d_base.hpp:20
Definition wall_renderer.hpp:7