Horizon
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layer_display.hpp
1#pragma once
2#include "common/common.hpp"
3
4namespace horizon {
6public:
7 // also used in shaders
8 enum class Mode { OUTLINE = 0, HATCH = 1, FILL = 2, FILL_ONLY = 3, DOTTED = 4, N_MODES };
9 LayerDisplay(bool vi, Mode mo);
11
12 bool visible = true;
13 Mode mode = Mode::FILL;
14 uint32_t types_visible = 0xffffffff; // bit mask of Triangle::Type
15};
16} // namespace horizon
Definition layer_display.hpp:5