Horizon
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tool_edit_symbol_pin_names.hpp
1#pragma once
2#include "core/tool.hpp"
3#include "tool_helper_get_symbol.hpp"
4
5namespace horizon {
6
8public:
9 using ToolHelperGetSymbol::ToolHelperGetSymbol;
10 ToolResponse begin(const ToolArgs &args) override;
11 ToolResponse update(const ToolArgs &args) override;
12 bool can_begin() override;
13 bool is_specific() override
14 {
15 return true;
16 }
17 std::set<InToolActionID> get_actions() const override
18 {
19 using I = InToolActionID;
20 return {
21 I::LMB,
22 };
23 }
24
25private:
26 class SymbolPinNamesWindow *win = nullptr;
27 class SchematicSymbol *sym = nullptr;
28};
29} // namespace horizon
This is what a Tool receives when the user did something.
Definition tool_pub.hpp:23
Definition tool_edit_symbol_pin_names.hpp:7
bool can_begin() override
Definition tool_edit_symbol_pin_names.cpp:11
ToolResponse update(const ToolArgs &args) override
Gets called whenever the user generated some sort of input.
Definition tool_edit_symbol_pin_names.cpp:37
ToolResponse begin(const ToolArgs &args) override
Gets called right after the constructor has finished.
Definition tool_edit_symbol_pin_names.cpp:16
bool is_specific() override
Definition tool_edit_symbol_pin_names.hpp:13
Definition tool_helper_get_symbol.hpp:5
To signal back to the core what the Tool did, a Tool returns a ToolResponse.
Definition tool_pub.hpp:40