Horizon
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preferences_util.hpp
1#pragma once
2#include <gtkmm.h>
3#include "util/scroll_direction.hpp"
4
5namespace horizon {
6void preferences_provider_attach_canvas(class CanvasGL *ca, bool layer);
7void preferences_apply_to_canvas(class CanvasGL *ca, const class Preferences &prefs);
8void preferences_apply_appearance(const class Preferences &prefs);
9struct DeviceInfo {
10 GdkInputSource src;
11 ScrollDirection zoom;
12 ScrollDirection pan;
13};
14DeviceInfo preferences_get_device_info(GdkDevice *dev, const class InputDevicesPrefs &prefs);
15} // namespace horizon
Definition input_devices_prefs.hpp:6
Definition preferences_util.hpp:9